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	<title>Created By Christian</title>
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	<description>AS3</description>
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		<title>FDT Quickfixes &#8211; a great time saver!</title>
		<link>http://blog.createdbychristian.com/fdt-quickfixes-a-great-time-saver/</link>
		<comments>http://blog.createdbychristian.com/fdt-quickfixes-a-great-time-saver/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 01:59:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>

		<guid isPermaLink="false">http://blog.createdbychristian.com/?p=173</guid>
		<description><![CDATA[<object width="684" height="385"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=16225086&#38;server=vimeo.com&#38;show_title=0&#38;show_byline=0&#38;show_portrait=0&#38;color=00ADEF&#38;fullscreen=1&#38;autoplay=0&#38;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=16225086&#38;server=vimeo.com&#38;show_title=0&#38;show_byline=0&#38;show_portrait=0&#38;color=00ADEF&#38;fullscreen=1&#38;autoplay=0&#38;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="684" height="385"></embed></object><p><a href="http://vimeo.com/16225086">Quickfixes</a> from <a href="http://vimeo.com/fdt">Powerflasher FDT</a> on <a href="http://vimeo.com">Vimeo</a>.</p>]]></description>
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		<title>Cloning objects in ActionScript 3</title>
		<link>http://blog.createdbychristian.com/cloning-objects-in-actionscript-3/</link>
		<comments>http://blog.createdbychristian.com/cloning-objects-in-actionscript-3/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 09:45:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Object Oriented Programming]]></category>

		<guid isPermaLink="false">http://blog.createdbychristian.com/?p=155</guid>
		<description><![CDATA[In object oriented programming it's crucial to understand references to objects. Read here to understand the difference between reference and object.]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>From timeline to OOP: A beginner’s guide for building object oriented applications in Actionscript 3.</title>
		<link>http://blog.createdbychristian.com/structuring-actionscript-classes-a-beginners-guide-for-building-object-oriented-applications-in-flash/</link>
		<comments>http://blog.createdbychristian.com/structuring-actionscript-classes-a-beginners-guide-for-building-object-oriented-applications-in-flash/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 07:42:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.createdbychristian.com/?p=150</guid>
		<description><![CDATA[This is a quick-step guide for Actionscript developers moving from procedural programming (timeline programming in Flash) to Object Oriented Programming in Actionscript 3. In the good &#8216;ol days Flash was the tool of the trade for designers and animators, with only a limited support for scripting. The scripting facilities were basically a tool for controlling [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>FDT 4 Milestone 3 Live Preview</title>
		<link>http://blog.createdbychristian.com/powerflasher-fdt-4-0-preview/</link>
		<comments>http://blog.createdbychristian.com/powerflasher-fdt-4-0-preview/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 22:11:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>

		<guid isPermaLink="false">http://blog.createdbychristian.com/?p=136</guid>
		<description><![CDATA[Check out this FDT 4.0 preview video:

<object width="684" height="385"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13262168&#38;server=vimeo.com&#38;show_title=0&#38;show_byline=0&#38;show_portrait=1&#38;color=0&#38;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13262168&#38;server=vimeo.com&#38;show_title=0&#38;show_byline=0&#38;show_portrait=1&#38;color=0&#38;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="684" height="385"></embed></object><p><a href="http://vimeo.com/13262168">FDT 4 Milestone 3 Live Preview</a> from <a href="http://vimeo.com/fdt">Powerflasher FDT</a> on <a href="http://vimeo.com">Vimeo</a>.</p><p></p>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Don’t spam your classes: Learning the ways of composition</title>
		<link>http://blog.createdbychristian.com/oop-composition/</link>
		<comments>http://blog.createdbychristian.com/oop-composition/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 12:50:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Object Oriented Programming]]></category>

		<guid isPermaLink="false">http://blog.createdbychristian.com/?p=64</guid>
		<description><![CDATA[<img src="http://blog.createdbychristian.com/wp-content/uploads/2010/07/onion2_cropped.jpg" alt="" title="Object composition" width="685" height="190" class="size-full wp-image-104" />

Learn how to structure individual pieces of your application into class files. Many newbies put too much functionality into a few classes, making the application difficult to maintain and overview. Learn the ways of composition.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Composite Design Pattern</title>
		<link>http://blog.createdbychristian.com/the-composite-design-pattern/</link>
		<comments>http://blog.createdbychristian.com/the-composite-design-pattern/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 12:22:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Object Oriented Programming]]></category>

		<guid isPermaLink="false">http://blog.createdbychristian.com/?p=49</guid>
		<description><![CDATA[The composite pattern is a powerful design pattern helping organizing your data into tree structures. The information is represented in tree branches and tree leafs, just like a regular tree. Both branches and leafs are referred to as nodes.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Encapsulation</title>
		<link>http://blog.createdbychristian.com/actionscript3-encapsulation/</link>
		<comments>http://blog.createdbychristian.com/actionscript3-encapsulation/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 13:43:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Object Oriented Programming]]></category>

		<guid isPermaLink="false">http://www.createdbychristian.com/blog/?p=1</guid>
		<description><![CDATA[One of the most fundamental rules of object oriented programming is the principle of encapsulation.
The basic principle of encapsulation is to prevent a class’s inner workings from being exposed to outside classes.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Abstract Display Object</title>
		<link>http://blog.createdbychristian.com/abstract-display-object/</link>
		<comments>http://blog.createdbychristian.com/abstract-display-object/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 19:08:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Object Oriented Programming]]></category>

		<guid isPermaLink="false">http://www.createdbychristian.com/blog/?p=25</guid>
		<description><![CDATA[Tired of repeating the same syntax for DisplayObjects? Tired of writing Event.ADDED_TO_STAGE and Event.REMOVED_FROM_STAGE and Event.RESIZE? Then take a look the AbstractDisplayObject class.]]></description>
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		<slash:comments>1</slash:comments>
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